Nigel Skeels - Portfolio - hypermodernism

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Craftform - Crafts Social Networking Site

Craftform - Crafts Social Networking Site
Client: 

The Craft social network - Craftform is an independent organisation with the simple goal of creating a social network of makers, artists, galleries and shops.

Development of a Social networking site featuring user generated content, accessed and displayed in a user friendly way.
Giving crafts people a simple way to communicate, display their work, make new friends, and a directory service for Galleries and shops linked to Google maps.

Dennis Interactive - Dennis Publishing

Maxim Magazine
Client: 

Dennis Interactive the online division of Dennis Publishing.

One of the world’s leading independent publishers. Founded in 1974, the group consists of a number of operating companies in both the UK and USA.

27 Dresses

27 Dresses
Client: 

Design and program an interactive microsite page for the Handbag.com website. The page should be in the style of existing publicity material and video ads.

Traffic driving media was also produced for the site.

Street style with Vauxhall Tigra & Britains Next Top Model

Client: 

Design and program an interactive microsite page to showcase interviews and fashion for Tigra and Britains Next Top Model brands.

The script and animated site featured some interesting ways to view different content types including video.

Lovely winter sparkle - Sarah Jessica Parker

Lovely winter sparkle - Sarah Jessica Parker
Client: 

Design and program an interactive microsite page to showcase the new Sarah Jessica Parker titled Lovely Winter Sparkle perfume.

The site featured a winter theme with falling snow , a voting page linked to a database where users could vote on their favourite SJP outfit. And a send to a friend email.

Upon opening the email the message is displayed in a stylish envelope opening animation giving the recipient the option of being sent to the microsite or to enter a competition.

Wilkinson Sword Xtreme 3 Game

Wilkinson Sword
Client: 

Production of four games to be set over the period of four weeks, where the player must guess the correct names from visual clues hidden in a photo montage. With free text entry for the answers, the player should be able to get points for variations in spelling or nicknames. Scores times and user details were to be captured to a database.

The design of the games should be modular using xml for the clues and answers thus enabling the production time to be minimised for each week.

Hypermodernism game and website

Hypermodernism game and website
Client: 

Top 15 in the Europrix Multimedia Top Talent competition, 2001

Created in 2000 as part of my Multimedia Systems and Fine Art portfolio, to promote an imaginary radical socio-political movement called hypermodernism. This website, fake archive material, game and film involves the viewer in a compelling and interactive story.

Review: Create Online Magazine, Issue 20 - December 2001